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Morgen is het zover, dan komt CounterStrike versie 1.6. Vandaag heeft Valve een lijst vrijgegeven waarop alles staat wat er wordt veranderd in de nieuwe versie.

Hieronder de lijst met veranderingen:

Quote:

Changes/Additions:

– Complete rework of launcher UI.
– "mp_logmessages" set to "on" by default.
– Added spam check to "timeleft" command.
– Added two new rifles, the Galil and Famas.
– Added a Riot Shield for the CTs.
– New version of de_inferno.
– New version of de_aztec.
– Added new map de_airstrip (video walkthrough on Fileshack)
– Increased Glock damage slightly.
– Added widescreen view modes for hardware that supports it.
– Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player).
– Added zoom & health in HLTV.
– Improved load times to join servers.
– Engine supports masked and additive textures modes on models.
– Added widescreen monitor support (16:9 and 5:4).
– Windows HLDS now runs as a VGUI2 panel. Running with -console will run as a console window.
– Windows HLDS now loads sw.dll again, swds.dll is no longer needed.
– HLTV log files have time stamp in file name.
– Changed "Press duck for menu" message to HUD style message and made it last for 6 seconds.
– Planted bomb now flashes in Terrorist’s radar.
– Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player).
– Changed so the bomb defuser gets three frags for successfully defusing the bomb.
– Changed so when bomb goes off, the player that planted the bomb gets three frags.
– Changed so live players don’t see enemy deaths in the scoreboard.
– Changed default spectator mode to "chase_locked".
– Changed so semi-colons are removed from messagemode text and replaced with commas (prevents exploit).
– Added number of ban entries to "listid" response to aid in parsing.
– Removed command "dem_edit", use "hl.exe -demoedit" instead.

New/Changed CVARS:

– Changed default setting for "mp_logmessages" to 1
– Added server cvar "sv_lan_rate" which specifies the rate to use for all clients on a lan server, default is 20000.
– Added "sv_log_onefile" to determine whether one log file is created (total) or one log file for each map change, which is how it currently is. The default is the current behavior (one for each map change).

Bug Fixes:

– Fixed messagemode exploit where you could set cvars on the client without the console.
– Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced).
– Fixed players being able to move up ladders faster than their maxspeed.
– Fixed bug with chat input and PIP overlapping while in spectator mode.
– Fixed HLTV flashbang bug.
– Fixed mouse input bug when playing with very low sensitivity in Windows XP.
– Reskinned weapons to improve memory footprint.
– Added spam check to timeleft command.
– Reworked in-game spectator modes to make it easier to use.
– Fixed demo playback for demos containing svc_filetxferfailed messages.
– Fixed bug with HLTV director command ‘stufftext’
– HLTV now handles svc_setview correctly
– Don’t relay admin_mod commands to spectators like rate, cl_updaterate, etc.
– Removed unused latency code ( was related to pushlatency)
– If connected to HLTV, allow higher ex_interp values.
– Changed way how status messages are handled (to get total spectator & available slot numbers).
– Default HLTV updaterate will be 10 (not 20) to save bandwidth.
– Fixed demo recording after changelevel.
– Fixed spectator bug where you can’t always cycle forwards and backwards through the players (you can only cycle one direction).
– Reduced default sv_maxupdaterate value from 60 to 30.
– Fixed bug with snow sounds not playing sometimes.
– Fixed "fakelag" bug that allowed people to set "fakelag" and then connect to a server.
– Fixed zoomed sniper crosshair in HLTV mode.
– Fixed "sv_visiblemaxplayers" setting not working for info/details query response.

Je ziet, er zijn een hoop veranderingen. Morgen komt de betaversie, zodra we een link hebben waar je die kunt downloaden vind je hem meteen tussen de downloads. We houden je op de hoogte!